
Lead Designer | Producer | Lead Programmer
A PSX-styled FPS set in a 1930’s fishing hamlet with versatile combat abilities.
WAKE - (W I P)
Codename : BLAZER
Creative Director | Systems Designer Programmer
A narrative detective roguelike styled off of Risk of Rain’s combat mechanics and noir investigations.
Omegatech : Aspen’s Story
Level Designer
A top-down cat mecha game with randomly generated missions for mobile devices.
Descent into HELLForge
Level Designer
A level for DOOM(2016) I made as an experiment in encounter design pacing.
Dragon Ball Fighter Z : Kai
Combat Designer | Programmer
A mod for the popular Dragon Ball fighting game with the goal of making the game 1v1 instead of 3v3.
Level Designer
A quick 10 hour level study in pacing and changing implied contexts.
Abyss of Sand
Strike Back
Technical Lead | Engine Programmer
A 2D traditional fighting game developed with a team of 13 others in less than 8 months.
Burger Flippant
Systems Designer | Programmer
A physics-based arcade cooking simulator developed for a 2-week game jam.
That Which Gazes Back
Level Designer | Programmer
A level designed for a standard 3rd person camera that uses portals to experiment with tension and sightlines.
dvnamis@protonmail.com