Lead Designer | Producer | Lead Programmer

A PSX-styled FPS set in a 1930’s fishing hamlet with versatile combat abilities.

WAKE - (W I P)

Codename : BLAZER

Creative Director | Systems Designer Programmer

A narrative detective roguelike styled off of Risk of Rain’s combat mechanics and noir investigations.

Omegatech : Aspen’s Story

Level Designer

A top-down cat mecha game with randomly generated missions for mobile devices.

Descent into HELLForge

Level Designer

A level for DOOM(2016) I made as an experiment in encounter design pacing.

Dragon Ball Fighter Z : Kai

Combat Designer | Programmer

A mod for the popular Dragon Ball fighting game with the goal of making the game 1v1 instead of 3v3.

Level Designer

A quick 10 hour level study in pacing and changing implied contexts.

Abyss of Sand

Strike Back

Technical Lead | Engine Programmer

A 2D traditional fighting game developed with a team of 13 others in less than 8 months.

Burger Flippant

Systems Designer | Programmer

A physics-based arcade cooking simulator developed for a 2-week game jam.

That Which Gazes Back

Level Designer | Programmer

A level designed for a standard 3rd person camera that uses portals to experiment with tension and sightlines.

dvnamis@protonmail.com